Behavioral measurement framework
I designed the temporal coding framework used to represent visible behavior across extended decisions, including posture, gaze, self-touch, chess interaction, and visibility.
HOT FILE // 01
research index ↙ACM CHI 2027 · UNDER REVIEW
What can visible behavior actually tell us about thinking?
I study how gaze, posture, self-touch, and other visible behaviors unfold during extended expert decision-making in elite chess. The project aligns long-form World Championship video with human behavioral annotations, move timing, board state, clocks, and engine-derived decision context.
Rather than searching for a universal behavioral “tell,” we ask when visible behavior becomes meaningful once it is situated in time, individual baseline, and decision context.
peer review currently has custody of the interesting plots
research brief // 01
from footage to measurement
The workflow moves from raw broadcast footage to temporally aligned behavioral measurements that can be interpreted alongside the decision being made.
World Championship footage provides continuous, naturally occurring expert decision-making rather than isolated laboratory trials.
Human reviewers temporally code observable behavior including gaze, posture, self-touch, chess interaction, and visibility.
custom annotation + reviewer workflowBehavioral events are aligned with move timing, clocks, board state, and the surrounding deliberation episode.
Engine-derived measures characterize the surrounding choice structure, pressure, and decision quality.
We examine behavior relative to context and player baseline rather than treating any single action as a universal signal.
contribution ledger
I designed the temporal coding framework used to represent visible behavior across extended decisions, including posture, gaze, self-touch, chess interaction, and visibility.
I built custom interfaces for temporally localized annotation and multi-reviewer validation, allowing coders to scrub tightly around decision episodes and record behavior consistently over time.
I developed the pipeline linking behavioral annotations with synchronized video, move timing, board state, clocks, and engine-derived decision context.
The resulting representation supports within-player and across-game analyses of how behavior evolves alongside decision context rather than reducing behavior to isolated snapshots.
measurement validity
Systems increasingly treat visible behavior as evidence of internal state: attention, uncertainty, stress, engagement, or cognitive load.
But behavior is not self-interpreting.
This project asks a more basic measurement question: what can an observable action actually support when it is separated from the person, the surrounding task, and the moment in which it occurred?
By treating visible behavior as situated, temporal, and person-dependent, the work focuses not only on prediction, but on the validity and interpretation of behavioral measurement itself.
public takeaway
The project does not support the idea of a single universal behavioral marker of decision difficulty.
What becomes interesting is the context around behavior: who is doing it, when it occurs, what the decision looks like, and how the behavior changes relative to that person’s own baseline.
The detailed analyses, effect sizes, and plots are staying off the public page until the review process is complete.
the receipts are temporarily with anonymous review
methods
temporal behavioral coding · human annotation · multi-reviewer validation · multimodal alignment · computer vision · chess-engine analysis · within-player temporal analysis · interactive visualization
research, compressed
HKUST 3MT · 2026 · First Runner-Up
This project also became my HKUST Three Minute Thesis talk, where I received First Runner-Up.
five years of TA-ing may have accidentally prepared me for one microphone and three minutes
paper // under review
Eman Ansar · Arpit Narechania · Atanu Sinha
ACM CHI 2027 · Under Review